Tuesday, 28 August 2007

Battlefield: Bad Company




One of the new features exclusive to Bad Company will be the addition of 90% destructible environments. Most of the terrain will be able to be destroyed, enabling players to create strategies with this new opportunity. For example, snipers might be able to blow away a corner of a building so that they could use that section as a place from which to fire. This does not mean that they are invincible, however. Vehicles such as tanks will have the firepower to destroy many of these buildings, encouraging the player to retreat and find another strategic point. On this link it shows destructibility and actual gameplay.

BlackSite: Area 51




BlackSite: Area 51' is a first-person shooter following on from the previous Area 51. The player will assume the role of Aeran Pierce who has been tasked on different things since arriving in Rachel, Nevada. There are different stages in the area, although the first stage is alien-free and the only enemies are rebels in Iraq.

Sunday, 26 August 2007

Call of Duty 4




Call of Duty 4: Modern Warfare will focus on the variation of Modern warfare as an infantry soldier by allowing the player to control soldiers in a vast amount of different scenarios, straying away from the constant "at eleven" action of previous Call of Duty titles and allowing for both heavy intensity fire fights and slower paced drama styled intensity. The developer, Infinity Ward, has so far told about a handful of such levels including where the player will be the gunner of an AC-130 gunship, the pilot of a AH-1 Cobra helicopter providing air support, and shown levels where player is a marksman, part of a two man sniper team and a special operations soldier as a part of the British 22nd SAS Regiment and a Marine in the US 1st Force Recon.

Friday, 24 August 2007

Crysis




Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC. Crysis will use an all new engine that is the successor to Far Cry's CryENGINE. CryENGINE2 is to be among the first to use the Direct3D 10 framework of Windows Vista.

S.T.A.L.K.E.R




The game uses the "X-Ray engine" and features a theme based on an alternative reality, where a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in the near future and causes strange changes in the area around it. The game is expected to have a non-linear storyline and feature gameplay elements such as trading and two-way communication with NPCs.

Track Mania United




The game is basically all TrackMania games built into one game that will include all the content from the earlier games, and, later, future installments of the series. TrackMania United will feature a peer-to-peer system so players can more easily share custom content, and a unified ranking system. The engine has been updated to include a pre-lighting accelerated system for more realistic shadows on high end systems.

Quake Wars




Enemy Territory: Quake Wars is a computer game follow-up to Wolfenstein: Enemy Territory, set in the same science fiction universe as Quake II and Quake 4, but the story serves as a prequel to Quake II. Unlike the previous Enemy Territory game, Quake Wars will be a commercial release rather than a free download.

Spore




Spore is, at first glance, a "teleological evolution" game or god game: the player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal, until the species becomes intelligent. At this point the player begins molding and guiding this species' society, progressing towards a spacefaring civilization.

Huxley




Huxley's main producer Kijong Kang said that the cities in Huxley will be able to accomidate up to 5000 people, and the individual battles will support a couple hundred players. The battles can be as small as 1 VS 1 or as big as 100 VS 100 players (200).

World In Conflict




Players will be given a pre-determined amount of in-game credit to buy units with. The development team also stated that the game will employ a unique system in which the player may choose a role in battle, such as infantry, air, support, or armor. Specialized units will only be available to the role the player picked.

Star Trek Online




Star Trek Online is the working title of a MMORPG being developed by Perpetual Entertainment which was announced on September 7, 2004. The game is expected to be a major release that will create a massive online arena for PC players to participate as Starfleet officers in the Star Trek universe.

Project Offset




The theatrical score and life-like ambience help set the tone for this truly cinematic experience that transports players into the thick of a battle between the forces of darkness and light. Project Offset takes full advantage of next-generation PC and console hardware with the Offset Engine.

Chrome 2




The sequel to Techland's sci-fi FPS. The new entry in the Chrome franchise promises a single-player campaign, multiplayer squad-based play for up to 64 players, and new inventions in the game concept for more advanced and original gameplay.

Command & Conquer 3




Command & Conquer 3: Tiberium Wars is the long-awaited sequel to Command & Conquer 2: Tiberian Sun and its expansion pack Firestorm. A brand new version of SAGE (Strategy Action Game Engine) will be used. SAGE technology was used to power the RTS series Generals.

Haze




According to Free Radical, Haze will have a 'serious' tone unlike Free Radical's TimeSplitters games which provide a more comical and laid-back gaming experience. Additionally, Haze will not include a mapmaker feature and will allow your character to jump, more departures from the TimeSplitters tradition.

Alan Wake




Alan Wake was demonstrated at the Intel Developer Forum in September 2006, running on an Intel Core 2 Quad processor clocked at 3.73GHz. The demonstration took the form of a tech demo, showcasing engine features such as day/night cycle, volumetric light, weather and physics. It was revealed that the game engine is multi-threaded and able to make full use of all four cores, with separate threads for physics, graphics & sound processing and seamless streaming of world data.

Rainbow Six: Vegas




Rainbow Six: Vegas is a continuation in the Tom Clancy's Rainbow Six series. This time your missions will have you rapelling down walls, busting through windows, and taking out terrorists in the scenic cityscape of Las Vegas, Nevada. Rainbow Six: Vegas will run on the Unreal Engine 3. It will also be made available to console gamers who are using XBox360, PS3, PS2, and PSP.

HellGate




Hellgate: London combines the depth of role-playing games with the action of first-person titles, while attempting to offer high replayability and an individualized gaming experience through dynamically created levels, monsters, items, and events. Players create a hero and then battle, with or without other players, through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths.

BioShock




Bioshock was originally going to run on an enhanced version of the Tribes Vengeance engine, the highly modified version of Unreal Engine 2.5 technology, used by previous Irrational titles Tribes: Vengeance and SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine has revealed that, " we've moved to Unreal Engine 3.0, we've done a lot of modifications on top of it," particularly to the way the engine handles water effects, which he claims will be very impressive, "we've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this.

StarCraft II




StarCraft II is a sequel to the popular real-time strategy game StarCraft. It was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. StarCraft II is being developed for concurrent release on Windows XP, Windows Vista and Mac OS X. It has been stated that development on the game began in 2003, shortly after Warcraft III: The Frozen Throne was released.

Thursday, 23 August 2007

Unreal Tournament 3




Unreal Tournament 3 will use the Unreal Engine 3.0. The engine takes advantage of a range of next-generation graphics APIs, such as OpenGL 2.x and DirectX 10, and other technologies (most notably, the PhysX physics card) to provide a very advanced visual experience. The engine will require DX9 graphics cards.